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Mocha pro 2021 powermesh
Mocha pro 2021 powermesh










mocha pro 2021 powermesh

In earlier versions, you’d have to wait until that first image was done (or you cancelled it) before you began working again. So, you can launch a preview with parameters, the computer can chew on that image while you move on to make a new iteration. Since progressive rendering is what this is all about - the fast iterative nature of lighting - Katana 4.0 can render multiple preview renders at the same time. The major point is that everything you need to make your lighting adjustments is right there at your fingertips.

mocha pro 2021 powermesh

There is a default set, but you can show more or fewer parameters if you want. You also have a floating interface within the Hydra Viewer of the most critical parameters of the light you have selected - or all the lights.

mocha pro 2021 powermesh

Or, again with a gesture, scale the light up or down - which will modify the intensity and the softness of shadows. Through some modifier keys and pen gestures, you can move the light closer or further away, because as all cinematographers know, the proximity of the light is one factor for how bright it is, due to exponential falloff. Then, the light is created pointed at that spot. In the Katana 4.0 workflow, you click on the surface that you want illuminated - and that could be where you want the light, or a specular kick, or a reflection, or even how you want the shadow to land. Clicking the surface of the model, you create a light based on how you want it to act on the surface at that point. Now, through click and gestures (which definitely is optimized for Wacom tablets), you can place and adjust lights. This isn’t anything new, but the way you make the changes is. Within the viewport, you get progressive render feedback as you make changes. The new Lighting Tools function within the Hydra viewport dramatically increased productivity for look development and lighting.

mocha pro 2021 powermesh

Within that release are some substantial improvements in workflow and efficiency, but none more important (in my opinion), than the UX for lighting artists. Late last year, Foundry released the 4.0 version of its look development/scene assembly/lighting tool Katana.












Mocha pro 2021 powermesh